Mixed reality and games : theoretical and practical approaches in game studies and education /

Mixed reality and games : theoretical and practical approaches in game studies and education / Emir Bektic [and 5 others] (eds). - 1 online resource - Media studies ; volume 80 . - Media studies (Transcript (Firm)) ; v. 80. .

Includes bibliographical references.

Cover -- Contents -- Preface -- Federal Ministry of Labour, Family and Youth -- University of Klagenfurt -- KPH Vienna/Krems -- Mixed Reality | Contributions to the 13th Future and Reality of Gaming Conference 2019 in Vienna -- Introduction to Mixed Reality and Games -- Mixed Reality | Design & Aesthetics -- An Introduction to Design & Aesthetics -- Warning: Not Suitable for Robots -- Game Engineering for Hybrid Board Games -- Creating Digital Gamebooks with Twine -- Strategy Games as Neoliberal Historiography -- The Flaneur in a Masticator Cortana: A Digital Personal Assistant between Space Opera and Speech Recognition -- Is This the Real Life? Is This just Fantasy? -- Mixed Reality -- Society & Culture -- An Introduction to Society & Culture -- Players Unite Legally -- "As You Command" -- Gender Portrayals in Videogames -- Periphery: The Departure from Avatar-Sexual Characters in BioWare's Dragon Age: Inquisition -- When the Future Becomes the Present -- The Case of Pokémon GO or How an AR-Game Influences Our Lives -- Mixed Reality | Theory -- An Introduction to Theory -- Save Gamer -- Gotta Go Fast Mixed Reality Is Already There! -- Settlement of Digital Land -- Archaeology and Videogames -- An Introduction to Gambling in the Context of Game Studies

Video games allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in a process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work.

9783839453292 (electronic book) 3839453291 (electronic book) 3837653293 9783837653298

9783837653298


Educational games--Congresses.
Mixed reality--Congresses.
Réalité mixte--Congrès.
SOCIAL SCIENCE--Media Studies.
Educational games.
Mixed reality.


Electronic books.
Conference papers and proceedings.

LB1028.5 / .F76 2019

371.33/4

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