Actionable gamification : beyond points, badges, and leaderboards /

Chou, Yu-Kai, 1986-

Actionable gamification : beyond points, badges, and leaderboards / Yu-kai Chou. - 1 online resource : illustrations

Includes bibliographical references.

Explains gamification, especially the Octalysis framework, as taking the elements of games that make people want to return and continue playing those games, and applying those elements to other activities, thus increasing productivity and quality in the workplace while improving the workers' experience and increasing customer satisfaction and loyalty.

183921077X (electronic bk.) 9781839210778 (electronic bk.)

57598FFD-1FB9-4402-A713-2749826EA9D9 OverDrive, Inc. http://www.overdrive.com

GBC131582 bnb

019850955 Uk


Computer games.
Computer games--Design.
Social psychology.
Internet games--Psychological aspects.
Simulation games.
Gamification.
Design--Human factors.
Human engineering.
Motivation (Psychology)
Design--Psychological aspects.
Design--Social aspects.
Design--Philosophy.
User-centered system design.
Electronic games--Design.
Jeux d'ordinateur--Conception.
Psychologie sociale.
Jeux sur Internet--Aspect psychologique.
Jeux de simulation.
Ludification.
Design--Facteurs humains.
Ergonomie.
Motivation (Psychologie)
Design--Aspect psychologique.
Design--Aspect social.
Design--Philosophie.
Conception participative (Conception de systèmes)
social psychology.
ergonomics.
COMPUTERS--Programming--Games.
COMPUTERS--General.
COMPUTERS--Programming--General.
Computer games.
Computer games--Design.
Design--Human factors.
Design--Philosophy.
Design--Psychological aspects.
Design--Social aspects.
Gamification.
Human engineering.
Motivation (Psychology)
Simulation games.
Social psychology.
User-centered system design.


Electronic books.

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