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1. Beginning game programming [electronic resource] /Jonathan S. Harbour.

by Harbour, Jonathan S.

Edition: 2nd ed.Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: Boston, MA : Thomson/Course Technology, c2007Online access: EBSCOhost Availability: No items available
2. Game programming all in one [electronic resource] /Jonathan S. Harbour.

by Harbour, Jonathan S.

Edition: 3rd ed.Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: Boston, Mass. : Thomson Course Technology, c2007Online access: EBSCOhost Availability: No items available
3. Creating music and sound for games [electronic resource] /G.W. Childs IV.

by Childs, G. W. (Musician).

Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: Boston : Thomson Course Technology, c2007Online access: EBSCOhost Availability: No items available
4. Beginning math concepts for game developers [electronic resource] /John P. Flynt, Boris Meltreger.

by Flynt, John P | Meltreger, Boris.

Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: Boston : Thomson Course Technology, c2007Online access: EBSCOhost Availability: No items available
5. DarkBasic pro game programming [electronic resource] /Jonathan S. Harbour, Joshua R. Smith.

by Harbour, Jonathan S | Smith, Joshua R.

Edition: 2nd ed.Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: Boston : Thomson Course Technology, c2007Online access: EBSCOhost Availability: No items available
6. Beginning pre-calculus for game developers [electronic resource] /John P. Flynt, Boris Meltreger.

by Flynt, John P | Meltreger, Boris.

Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: Boston : Thomson Course Technology, c2007Online access: EBSCOhost Availability: No items available
7. The official guide to 3D GameStudio [electronic resource] /Michael Duggan.

by Duggan, Michael, 1976-.

Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: Boston, Mass. : Thomson Course Technology, c2007Online access: EBSCOhost Availability: No items available
8. Beginning game programming with Flash [electronic resource] /Lakshmi Prayaga & Hamsa Suri.

by Prayaga, Lakshmi | Suri, Hamsa.

Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: Boston, Mass. : Thomson Course Technology, c2008Online access: EBSCOhost Availability: No items available
9. Java ME game programming [electronic resource] /John P. Flynt, Martin Wells.

by Flynt, John P | Wells, Martin J.

Edition: 2nd ed.Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: Boston, MA : Thomson Course Technology, 2007Online access: EBSCOhost Availability: No items available
10. XNA game studio express [electronic resource] :developing games for Windows and the Xbox 360 / Joseph Hall.

by Hall, Joseph, 1972-.

Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: Boston, Mass. : Thomson Course Technology, c2008Online access: EBSCOhost Availability: No items available
11. Beginning DirectX 10 game programming [electronic resource] /Wendy Jones.

by Jones, Wendy.

Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: Boston, Mass. : Thomson Course Technology, c2008Online access: EBSCOhost Availability: No items available
12. Play the game [electronic resource] :the parent's guide to video games / Jeannie Novak & Luis Levy.

by Novak, Jeannie, 1966- | Levy, Luis.

Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: Boston, MA : Thomson Course Technology, c2008Online access: EBSCOhost Availability: No items available
13. 3D game programming all in one [electronic resource] /Kenneth C. Finney.

by Finney, Kenneth C.

Edition: 2nd ed.Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: Boston, MA : Thomson/Course Technology, c2007Other title: Three D game programming all in one.Online access: EBSCOhost Availability: No items available
14. Game character animation all in one [electronic resource] /Les Pardew.

by Pardew, Les.

Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: Boston, Mass. : Thomson Course Technology, c2007Online access: EBSCOhost Availability: No items available
15. 3D game programming for teens [electronic resource] /Eric D. Grebler.

by Grebler, Eric.

Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: Boston, MA : Thomson Course Technology, c2006Other title: Game programming for teens.Online access: EBSCOhost Availability: No items available
16. Unreal tournament game programming for teens [electronic resource] /John P. Flynt with Brandon Booth.

by Flynt, John P.

Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: Boston, MA : Thomson Course Technology, c2007Online access: EBSCOhost Availability: No items available
17. Game character design complete [electronic resource] :using 3ds Max 8 and Adobe Photoshop CS2 / David Franson.

by Franson, David.

Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: Boston, MA : Thomson Course Technology, 2007Online access: EBSCOhost Availability: No items available
18. Beginning game art in 3DS Max 8 [electronic resource] /Les Pardew.

by Pardew, Les.

Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: Boston, MA : Thomson Course Technology, c2006Online access: EBSCOhost Availability: No items available
19. Game engine toolset development [electronic resource] /Graham Wihlidal.

by Wihlidal, Graham.

Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: Boston, MA : Thomson Course Technology, 2006Online access: EBSCOhost Availability: No items available
20. Advanced 3D game programming all in one [electronic resource] /Kenneth C. Finney.

by Finney, Kenneth C.

Material type: book Book; Format: available online remote; Literary form: not fiction Publisher: Boston, Mass. : Thomson/Course Technology, c2005Other title: Advanced three D game programming all in one.Online access: EBSCOhost Availability: No items available



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