Powering up : are computer games changing our lives? / Rebecca Mileham.
Material type: TextSeries: Science Museum TechKnow SeriesPublication details: Chichester, England ; Hoboken, NJ : Wiley/Dana Centre, ©2008.Description: 1 online resource (xii, 321 pages) : illustrations (some color)Content type:- text
- computer
- online resource
- 9780470712078
- 0470712074
- 1282342665
- 9781282342668
- 9786612342660
- 6612342668
- 306.4/87 22
- GV1469.17.S63 M55 2008eb
Item type | Home library | Collection | Call number | Materials specified | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|---|
Electronic-Books | OPJGU Sonepat- Campus | E-Books EBSCO | Available |
Print version record.
Powering Up Are Computer Games Changing Our Lives?; Contents; Introduction; 1: Can Computer Games Affect Your Health?; 2: Can Computer Games Change the Way You Think?; 3: Can Computer Games Change Who You Are?; 4: Can Computer Games Turn You into an Addict?; 5: Can Computer Games Make You Violent?; 6: Can Computer Games Change the Way You Learn?; 7: Can Computer Games Change Your Beliefs?; 8: Can Computer Games Change Your Future?; Index
When it comes to computer games, the numbers are astounding: the world's top professional gamer has won over half a million dollars shooting virtual monsters on-screen; online games claim literally millions of subscribers; while worldwide spending on computer gaming will top £24 billion by 2011. From techno-toddlers to silver surfers, everyone's playing games on their PCs, Wiis, Xboxes and phones. How are we responding to this onslaught of brain-training, entertaining, potentially addicting, time-consuming, myth-spawning games? In Powering Up, Rebecca Mileham looks at the facts behind the he.
English.
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