Hyper-narrative interactive cinema : problems and solutions / Nitzan Ben Shaul.
Material type: TextSeries: Consciousness, literature & the arts ; 18.Publication details: Amsterdam ; New York : Rodopi, 2008.Description: 1 online resource (95 pages)Content type:- text
- computer
- online resource
- 9781435677722
- 1435677722
- 9789401206297
- 9401206295
- 9042024615
- 9789042024618
- 791.433 22
- PN1995.9.E96 S53 2008eb
Item type | Home library | Collection | Call number | Materials specified | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|---|
Electronic-Books | OPJGU Sonepat- Campus | E-Books EBSCO | Available |
Includes bibliographical references (pages 87-90) and indexes.
Table of Contents; Introduction; Chapter 1: Hyper-Narratives; Chapter 2: Interaction; Chapter 3: Audiovisuality & Interfacing; Conclusion: Engaging Hyper-narrative Interactive Cinema; Bibliography; Index of Names and Titles; Index of Topics.
Hyper narrative interactive cinema refers to the possibility for users or "interactors" to shift at different points in an evolving film narrative to other film narrative trajectories. Such works have resulted so far in interactor distraction rather than sustained engagement. Contrary to post-modern textual and cognitive presumptions, film immersion and computer game theories, this study uses dual coding theory, cognitive load theory, and constructivist narrative film theory to claim that interactive hyper-narrative distraction results from cognitive and behavioral multi-tasking, which lead to.
Print version record.
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