Light it Up : the Marine Eye for Battle in the War for Iraq / John Pettegrew.
Material type: TextPublisher: Baltimore : Johns Hopkins University Press, [2015]Description: 1 online resourceContent type:- text
- computer
- online resource
- 9781421417868
- 1421417863
- 1421417863
- Marine Eye for Battle in the War for Iraq
- United States. Marine Corps
- États-Unis. Marine Corps
- United States. Marine Corps
- Iraq War, 2003-2011
- Iraq War, 2003-2011 -- Psychological aspects
- Combat -- Psychological aspects
- Video games -- Social aspects
- Computer war games -- Social aspects
- Marines -- United States -- Psychology
- Optics -- Social aspects -- History -- 21st century
- Visual communications -- Social aspects -- United States -- History -- 21st century
- Military art and science -- Computer simulation methods -- Social aspects -- United States
- Iraq War, 2003-2011 -- Moral and ethical aspects
- Strategic culture -- United States
- Guerre en Irak, 2003-2011
- Guerre en Irak, 2003-2011 -- Aspect psychologique
- Jeux vidéo -- Aspect social
- Jeux de guerre sur ordinateur -- Aspect social
- Fusiliers marins -- États-Unis -- Psychologie
- Optique -- Aspect social -- Histoire -- 21e siècle
- Guerre en Irak, 2003-2011 -- Aspect moral
- Culture stratégique -- États-Unis
- HISTORY -- Middle East -- General
- Combat -- Psychological aspects
- Ethics
- Psychological aspects
- Strategic culture
- Video games -- Social aspects
- Iraq
- United States
- Iraq War (2003-2011)
- 2000-2099
- 956.7044/34 23
- DS79.76 .P482 2015eb
Item type | Home library | Collection | Call number | Materials specified | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|---|
Electronic-Books | OPJGU Sonepat- Campus | E-Books EBSCO | Available |
Includes bibliographical references and index.
Introduction: Force projection and the Marine eye for battle -- Shock and awe and air power -- Network-centric warfare, sensors and total situational awareness -- "Shock and awe: achieving rapid dominance" and the Iraq invasion -- Kill boxes, litening pods and the 3d aircraft wing -- "Keep your eyes out," fair fighting, and memories of killing -- Of war porn and pleasure in killing -- Pornography is the theory, and killing the practice -- Classic Hollywood combat films -- Marine Moto on YouTube -- The Iraq War on television -- Fallujah, first to fight, and Ludology -- Ender's Game and the rise of simulation in military training, 1995-2005 -- From combat films to video games -- The value added to military training -- Fighting in the digitized streets of Beirut -- Counterinsurgency and "turning off the killing switch" -- Empathy, General Mattis and the profound paradox of Marine humanitarianism -- Haditha, acute stress, and the excesses of occupying force -- USMC literary culture and warrior ethos -- "Which way would you run?" -- Posthuman warfighting -- Marines in science fiction and in space -- The post-masculinist Marines and new optics of combat -- The gladiator robot and the critique of remote warfare -- Synthetic vision of war; conclusion and epilogue -- Biopolitics and the costs of war -- Digital culture and the computational marine -- Subjectivity lives and dies.
Print version record.
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